Viniyata Pany

Collaborator: Dhruv Damle

Hyper Headphones allow you to manipulate sounds within a soundscape. They respond to body gestures to change the 'panning' and 'volume' of the sound. When users tilt their head from left to right, the sound maps linearly to the left and right audio channel panning, while the front and back tilt changes the volume levels.

Hyper Headphones allow you to manipulate sounds within a soundscape. They respond to body gestures to change the 'panning' and 'volume' of the sound. When users tilt their head from left to right, the sound maps linearly to the left and right audio channel panning, while the front and back tilt changes the volume levels.

Hyper Headphones allow you to manipulate sounds within a soundscape. They respond to body gestures to change the 'panning' and 'volume' of the sound. When users tilt their head from left to right, the sound maps linearly to the left and right audio channel panning, while the front and back tilt changes the volume levels.

Hyper Headphones allow you to manipulate sounds within a soundscape. They respond to body gestures to change the 'panning' and 'volume' of the sound. When users tilt their head from left to right, the sound maps linearly to the left and right audio channel panning, while the front and back tilt changes the volume levels.

Hyper Headphones allow you to manipulate sounds within a soundscape. They respond to body gestures to change the 'panning' and 'volume' of the sound. When users tilt their head from left to right, the sound maps linearly to the left and right audio channel panning, while the front and back tilt changes the volume levels.

Hyper Headphones allow you to manipulate sounds within a soundscape. They respond to body gestures to change the 'panning' and 'volume' of the sound. When users tilt their head from left to right, the sound maps linearly to the left and right audio channel panning, while the front and back tilt changes the volume levels.

Hyper Headphones allow you to manipulate sounds within a soundscape. They respond to body gestures to change the 'panning' and 'volume' of the sound. When users tilt their head from left to right, the sound maps linearly to the left and right audio channel panning, while the front and back tilt changes the volume levels.

Hyper Headphones allow you to manipulate sounds within a soundscape. They respond to body gestures to change the 'panning' and 'volume' of the sound. When users tilt their head from left to right, the sound maps linearly to the left and right audio channel panning, while the front and back tilt changes the volume levels.

Process + Schematic // In its current state the project uses an accelerometer with an arduino pro mini board. The pan and volume effects are programmed with p5.js.

Documentation // A video of the making of the headphones and product demonstration.